Display Name = "Administrator's Tower 9F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 91, 31, 12, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_rifaiel_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["rifaiel_fc1", 2, 0, 2])
    ShowText(["\\n<Leafael>"])
    ShowText(["To think the Dark Goddess' forces would get this far... You must be trying to escape the quarantine before the blockade is complete."])
    ShowText([""])
    ShowTextAttributes(["rifaiel_fc1", 2, 0, 2])
    ShowText(["\\n<Leafael>"])
    ShowText(["I won't let you have this warp stone. You all will perish here!"])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This one's a mid-class angel. They're no pushover, but not enough to stop us! It's time to take her down!"])
    ShowText([""])
    ConditionalBranch([4, 241, 0])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Priestess>"])
      ShowText(["A plant-styled angel... She surely has an awful personality."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 242, 0])
      ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
      ShowText(["\\n<Priestess>"])
      ShowText(["A plant-styled angel... She surely has an awful personality."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["This angel looks kinda creepy up close like this... Time to fight!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 15, 0])
      ShowTextAttributes(["salamander_fc1", 1, 0, 2])
      ShowText(["\\n<Salamander>"])
      ShowText(["I'll burn you to cinders with my flames!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1531, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_kanrisya\", @volume=100, @pitch=100)"])
    ConditionalBranch([4, 59, 0])
      ShowTextAttributes(["mdg_fc1", 0, 0, 2])
      ShowText(["\\n<Ragora>"])
      ShowText(["Don't underestimate us Mandragora!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 322, 0])
      ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
      ShowText(["\\n<Alrauna>"])
      ShowText(["It appears that we were the stronger plants..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["rifaiel_fc1", 2, 0, 2])
    ShowText(["\\n<Leafael>"])
    ShowText(["Guh... To think that the forces of the Dark Goddess were this strong..."])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As Leafael slumps to the ground, the warp stone rolls out from her hand!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([568, 0, 0, 1])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Yes, now we have a warp stone! Let's head back to the warp area and-"])
    ShowText([""])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>"])
    ShowText(["Oh, the Governor got taken out?\nShe could have just asked me to handle it..."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>"])
    ShowText(["...Angels really are stupid, huh?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Without warning, an abnormal sensation fills the room, one quite different from the aura of an angel."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Who's there? Show yourself!"])
    FadeoutBGM([1])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowAnimation([4, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([60])
    ShowPicture([5, "80_rapun_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["rapun_fc1", 0, 0, 2])
    ShowText(["\\n<Rapunzel>"])
    ShowText(["I am Rapunzel... One of the Next Dolls."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A bizarre monster suddenly stands in the center of the room. She's clearly far stronger than the previous Governor."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What are these \"Next Dolls\"...? That body looks very similar to those artificial monsters that raided the Monster Lord's Castle."])
    ShowText([""])
    ShowTextAttributes(["rapun_fc1", 0, 0, 2])
    ShowText(["\\n<Rapunzel>"])
    ShowText(["There are five Next Dolls in total... We're like sisters. We were created for the suppression of other worlds."])
    ShowText([""])
    ShowTextAttributes(["rapun_fc1", 0, 0, 2])
    ShowText(["\\n<Rapunzel>"])
    ShowText(["In particular, we were designed to counter the forces most likely to get in our way in other worlds, the Four Heavenly Knights."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ilias thinks quite highly of the Four Heavenly Knights, I see... As their leader, I'm flattered."])
    ShowText([""])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Who was created for me, then? Was it you?"])
      ShowText([""])
      ShowTextAttributes(["rapun_fc1", 0, 0, 2])
      ShowText(["\\n<Rapunzel>"])
      ShowText(["No, your opponent is the harpy-themed doll, Hainuwele."])
      ShowText([""])
      Empty([])

    Else([])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["But we won't let you stop us! If you insist on getting in our way, we'll strike you down!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["rapun_fc1", 1, 0, 2])
    ShowText(["\\n<Rapunzel>"])
    ShowText(["I was delivered here for your total annihilation. I'll kill you all!"])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Be careful! This one's extremely strong!"])
    ShowText([""])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>"])
      ShowText(["Everything about this design uses cutting-edge technology. Its power is obvious to see."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 394, 0])
      ConditionalBranch([4, 382, 0])
        ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
        ShowText(["\\n<Astaroth>"])
        ShowText(["This one's stronger than your average angel...\nMorrigan, don't let your guard down!"])
        ShowText([""])
        ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["Why are you singling me out? You make it sound like I let my guard down all the time!"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["An artificial monster created to defeat the Four Heavenly Knights... There's no doubt that it's at least as strong as its targets."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, we managed to beat the Four Heavenly Knights already. She may be strong, but we should be strong enough to beat her."])
    ShowText([""])
    ConditionalBranch([4, 504, 0])
      ShowTextAttributes(["rapun_fc1", 2, 0, 2])
      ShowText(["\\n<Rapunzel’>"])
      ShowText(["Looking from the outside, my body is so misshapen... Just a machine for giving birth."])
      ShowText([""])
      ShowTextAttributes(["rapun_fc1", 0, 0, 2])
      ShowText(["\\n<Rapunzel>"])
      ShowText(["That's why we were created in the first place... Did you have some change of heart?"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1532, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_kanrisya\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_rapun_st03b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["rapun_fc1", 2, 0, 2])
    ShowText(["\\n<Rapunzel>"])
    ShowText(["Wh-what power... I was created as a parallel world suppression force, to be strong, and yet..."])
    ShowText([""])
    ConditionalBranch([4, 406, 0])
      ShowTextAttributes(["queenroach_fc1", 0, 0, 2])
      ShowText(["\\n<Groys>"])
      ShowText(["All these technology and enhancements are vile! Fighting and sex are wonderful because it's your natural body doing it!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The Next Dolls may be major threats, but they mean nothing against the will of the Monster Lord!"])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Rapunzel yields before us, beaten. We managed to beat even this level of foe."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It seems things have calmed down... Now, finish it off."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["........."])
    ShowTextAttributes(["rapun_fc1", 2, 0, 2])
    ShowText(["\\n<Rapunzel>"])
    ShowText(["Ahaha, do whatever you want. I was built to fight, I have no meaning if I lose..."])
    ShowText([""])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Are you really going to kill them...?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I believe I've made this clear, this will be a bitter fight down the road. We're fighting for survival."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["If we let them live, they'll come back to kill us later. Their life is a threat to us."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["There are things we must do. I have the resolve to see them through."])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alice..."])
    ConditionalBranch([4, 395, 0])
      ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
      ShowText(["\\n<Lilith>"])
      ShowText(["If the mental stress is too great, should I do the honors?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Stand back, everyone. I'll handle this myself!"])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    ErasePicture([5])
    ControlSwitches([31, 31, 1])
    ControlVariables([1141, 1141, 0, 0, 8])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alice killed Rapunzel..."])
    Wait([30])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I know there's no helping it, but it hurts."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...My resolve is firm. If we don't fight, we will be the ones facing oblivion."])
    ShowText([""])
    ConditionalBranch([4, 295, 0])
      ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
      ShowText(["\\n<Cassandra>"])
      ShowText(["This is the resolve required of everyone on the battlefield... I see the 16th has finally come into her own as Monster Lord."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 296, 0])
      ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
      ShowText(["\\n<Cassandra>"])
      ShowText(["This is the resolve required of everyone on the battlefield... I see the 16th has finally come into her own as Monster Lord."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Now then... We managed to save one warp stone. Let's head back to the warp devices."])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yeah, with this, we can go to another continent. Let's hurry back!"])
    ShowText([""])
    ConditionalBranch([4, 99, 0])
      ShowTextAttributes(["namazu_fc1", 0, 0, 2])
      ShowText(["\\n<Gigi>"])
      ShowText(["All this climbing up and down is tough on the elderly... Hm, wait, is that a warp device over there?"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If we use the device in this room, we should be able to instantly head back to the main warp room. It's time to head back and use the warp devices."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([12, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If we use this device, it seems we can travel to the warp floor..."])
    ConditionalBranch([1, 1141, 0, 7, 2])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We still haven't gotten the warp stone yet. We can't head back now."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowChoices([["Don't warp", "Warp"], 1])
    When([0, "Don't warp"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Warp"])
      PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
      ControlSwitches([100, 100, 1])
      TransferPlayer([0, 303, 25, 22, 2, 1])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party uses the circle of healing..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([144, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([28, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
